Pirate RPG DevLog B004


B004

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-Added Replicated Multiplayer Cave System (small test one for now located by the demons)

-Fixed Starting area overhang palm tree collision

-Added Minable Iron Ore in cave system

-Fixed Traders Patrol Points

-Added Demons to cave (Placeholders)

-Redid whole navigation system to account for cave system/s

-Added dynamic nav mesh so AI now makes their own paths at runtime

-added better shoreline waves + FX

-Added fishing system

-added fishing rod + worms to start area for testing 

-added dirt areas to dig worms with shovel

-added fishing spot for testing

-added cave ambiance background sounds

-added siren mermaids (They will eventually sing and attack your rafts and boats)

-added ability for mermaids to drag you to the bottom of the sea and drown player.

-added packback for testing (adds more carry weight capacity)

-NOTE cave entrance background mesh texture may need to be re-textured as it appears to not render

correctly on certain graphics cards (not a big deal but will be fixed on next

build).

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